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cheeseontoast
Not much going on just now. I'm working behind the scene looking for a new game engine that better fits our needs
28 Aug : 03:56
cheeseontoast
Sorry But we were "HACKED" but back up and running. Big THANK YOU to HostGator for fixing things so easily.
01 Jul : 02:26
cheeseontoast
You can now ask for the original working files (Max, PSD etc) for our older stuff. See Forums for more details
21 Apr : 07:09
cheeseontoast
Nothing much happening just now but we're still here. Will be releasing news about the next Surreal (3) soon.
21 Apr : 03:52
cheeseontoast
Sadly everytime I make a forum section where "everyone" can post. We get spam. Todays must be a record. Under 2hrs LOLOL
09 Apr : 14:51
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BF2 Vehicles - README
Moderators: cheeseontoast, nexusmax
Author
Post
cheeseontoast
Thu Nov 12 2009, 05:12AM
Registered Member #1
Joined: Sat Oct 10 2009, 09:12AM
Posts: 53
All our BF2 vehicles come fully exported and self contained. To use simply add the "BKC" Folder to your vehicles folder
Structure
- "battlefield 2/mods/yourmod/objects/vehicles/bkc/"
Meshs
COLs - Col0 Col1 Col2
LODs - LOD0=100% LOD1=75% LOD2=50% LOD3=25%
Code
- Fully coded including AI and any weapons etc etc.
Sounds
- Complete where applicable
Textures
- Full Colour and Normal textures (where applicable)
INGAME VEHICLE ICON
1 - Rar file will contain the tga file which you can add to your own menu.
2 - Change the tweak file to point to icon you wish to use. (Handy for using vehicles in maps)
PROBLEMS/BUGS
All vehicles have been tested ingame but if you have issues, Please let us know and we'll look into it.
[ Edited Fri Nov 13 2009, 06:46PM ]
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Tipus4u
Sun Nov 15 2009, 06:57AM
Registered Member #2
Joined: Tue Oct 13 2009, 06:19PM
Posts: 2
Just to say that these models by BKC are great.
They are currently being tweaked and tested in the
BMR Mod
as I have not made a map for them to use.
[ Edited Sun Nov 15 2009, 07:00AM ]
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