DarkMisery public free theme by Infade.net - Webdesign BIG KID CREATIONS
Chatbox
You must be logged in to post comments on this site - please either log in or if you are not registered click here to signup


bullet cheeseontoast
Not much going on just now. I'm working behind the scene looking for a new game engine that better fits our needs
28 Aug : 03:56
bullet cheeseontoast
Sorry But we were "HACKED" but back up and running. Big THANK YOU to HostGator for fixing things so easily.
01 Jul : 02:26
bullet cheeseontoast
You can now ask for the original working files (Max, PSD etc) for our older stuff. See Forums for more details
21 Apr : 07:09
bullet cheeseontoast
Nothing much happening just now but we're still here. Will be releasing news about the next Surreal (3) soon.
21 Apr : 03:52
bullet cheeseontoast
Sadly everytime I make a forum section where "everyone" can post. We get spam. Todays must be a record. Under 2hrs LOLOL
09 Apr : 14:51

Forums
BIG KID CREATIONS :: Forums :: BKC Models/Assets :: Intructions
 
<< Previous thread | Next thread >>
BF2 Vehicles - README
Moderators: cheeseontoast, nexusmax
Author Post
cheeseontoast
Thu Nov 12 2009, 05:12AM

Registered Member #1
Joined: Sat Oct 10 2009, 09:12AM
Posts: 53
All our BF2 vehicles come fully exported and self contained. To use simply add the "BKC" Folder to your vehicles folder

Structure - "battlefield 2/mods/yourmod/objects/vehicles/bkc/"

Meshs
COLs - Col0 Col1 Col2
LODs - LOD0=100% LOD1=75% LOD2=50% LOD3=25%

Code - Fully coded including AI and any weapons etc etc.

Sounds - Complete where applicable

Textures - Full Colour and Normal textures (where applicable)


INGAME VEHICLE ICON
1 - Rar file will contain the tga file which you can add to your own menu.

2 - Change the tweak file to point to icon you wish to use. (Handy for using vehicles in maps)


PROBLEMS/BUGS

All vehicles have been tested ingame but if you have issues, Please let us know and we'll look into it.

[ Edited Fri Nov 13 2009, 06:46PM ]
Back to top
Tipus4u
Sun Nov 15 2009, 06:57AM

Registered Member #2
Joined: Tue Oct 13 2009, 06:19PM
Posts: 2
Just to say that these models by BKC are great.

They are currently being tweaked and tested in the BMR Mod as I have not made a map for them to use.


[ Edited Sun Nov 15 2009, 07:00AM ]

Back to top
 

Jump:     Back to top

Syndicate this thread: rss 0.92 Syndicate this thread: rss 2.0 Syndicate this thread: RDF
Powered by e107 Forum System